Teaching Games with Artificial Intelligence

View at publisher
Authors: Mauro Henrique André
Cited by: 0
References: 6

Abstract

Throughout history and still today, gameplay has fascinated participants with its many shapes and forms. Learning and playing a new game can provide an educational and meaningful experience but developing new games can be challenging for some educators. This article introduces a series of pedagogical guidelines and strategies on how to use artificial intelligence to learn and teach new games, supporting students and teachers in overcoming common challenges while engaging with this new tool.

Fields of Study & Subjects

Artificial Intelligence in Education Educational Games and Gamification Artificial Intelligence in Games

Publication details

Journal / source
Strategies
Volume
39
Issue
2
Pages
34–39
Publication date
23 February 2026
Language
EN