Culture-centric computational embroidery as a medium for learning computer science

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Authors: Jayne Everson, F. Megumi Kivuva, Camilo Montes De Haro, Amy J. Ko
Cited by: 1
References: 49

Abstract

Background and Context Many media have been used to teach computing in a culturally responsive manner, including art, dance, philosophy, and e-textiles.Objective Computational embroidery (CE), which involves programming an embroidery machine to embroider designs onto fabric, is a promising new medium, but prior work has yet to explore how it shapes learning and instruction.Method To explore how this new medium-shaped learning and teaching, we taught a six-week CE class to high school students that explored culture, embroidery, and computing. We used qualitative thematic analysis of student and instructor reflections and student work.Findings We found that students leveraged CE to make the work they wanted to while entangling their identities and their cultures. CE enables students to learn computing by doing meaningful work, which supports their personal programming growth and identities.Implications These findings demonstrate the potential learning opportunities of using CE to facilitate meaningful, culturally responsive learning experiences that promote technical, creative, and cultural literacy.

Fields of Study & Subjects

Teaching and Learning Programming Interactive and Immersive Displays Music Technology and Sound Studies

Publication details

Journal / source
Computer Science Education
Publisher
Informa UK Limited
Pages
1–34
Publication date
16 February 2026
Language
EN