Modeling Attitude and Engagement Growth in Gamified Social Networks: A Longitudinal Analysis Using Extended Valence Theory

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Authors: Stanley Y. B. Huang
Cited by: 0
References: 70

Abstract

As gamified social networking sites (GSNSs) emerge as a dominant trend in online social interaction, understanding the underlying motivations driving user engagement has become critical for business strategists, but research on GSNSs remains nascent. This study draws upon the framework of Extended Valence Theory to elucidate the mechanisms through which positive, negative, and psychological factors shape users’ attitudes toward GSNSs, subsequently influencing their intention to continue usage. Specifically, this research conceptualizes social interaction and perceived enjoyment as positive determinants; privacy risks and website deficiencies as negative antecedents; and innovation acceptance alongside self-efficacy as psychological drivers impacting user attitudes toward GSNSs. Data were collected from a longitudinal survey on Meta Horizon Worlds, spanning six months, and analyzed through latent growth curve modeling. The empirical findings substantiate the applicability of Extended Valence Theory within the GSNS context and offer actionable insights for enhancing user engagement strategies, thereby fostering sustainable competitive advantages in this rapidly evolving digital landscape.

Fields of Study & Subjects

Educational Games and Gamification Flow Experience in Various Fields Impact of Technology on Adolescents

Publication details

Journal / source
International Journal of Human-Computer Interaction
Volume
42
Issue
17
Pages
14406–14419
Publication date
6 January 2026
Language
EN