Binary Social Game: Real-World Evaluation of Motivating Group Exercise Through Gamified Social Dynamics

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Authors: Seokwoo Song, Hong Yoon Kim, K.K. Kim
Cited by: 0
References: 53

Abstract

This article introduces the Binary Social Game (BSG) framework, designed to promote desired behaviors through asynchronous social interactions. In a 2-week preliminary study, we validated GrowFlower, a BSG-based system aimed at motivating group exercise, which informed the design of GENGO. This gamified system leverages social influence and a bingo-style board to encourage consistent exercise within groups. In a 2-month real-world experiment, 387 participants completed 3,827 workouts, including both solo and group exercises. The results demonstrated that participants who engaged in both personal and group modes (Mixed Cohort) exhibited the highest overall engagement. Additionally, we analyzed the characteristics of successful groups, identifying key factors such as social ties and communication that contributed to sustained participation. These findings demonstrate the potential of BSG-driven designs to foster behavior change through socially motivated, asynchronous group dynamics.

Fields of Study & Subjects

Educational Games and Gamification Innovative Human-Technology Interaction Mobile Health and mHealth Applications

Publication details

Journal / source
International Journal of Human-Computer Interaction
Volume
42
Issue
18
Pages
15576–15599
Publication date
3 February 2026
Language
EN