A Diary Study of Game Transfer Phenomena: Examining Their Frequency, Triggers and Correlations with Spontaneous Cognitions and Psychopathology

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Authors: Julio Cesar Llamas-Alonso, Lia Kvavilashvili, George Georgiou, Angelica B. Ortiz de Gortari
Cited by: 2
References: 58

Abstract

Game Transfer Phenomena (GTP) refer to game-related perceptions, images, memories, or actions that occur spontaneously, often in response to incidental cues, after the players have stopped gaming. While previous research has used retrospective questionnaire/interview methods, in the present study, for the first time, 38 gamers (Mage = 26.78 SD = 6.70; 87% males) kept a 7-day online GTP diary and completed questionnaires assessing GTP frequency, involuntary phenomena (e.g., mind-pops, mind-wandering), and other variables (e.g., internet gaming disorder, schizotypal traits, anxiety, depression, impulsivity). Most GTP experiences manifested as spontaneous cognitions (e.g., involuntary memories, mind-pops, earworms), occurred during undemanding activities, were externally triggered and preceded by recent game exposure (supporting the long-term priming hypothesis). Additionally, diary-recorded GTP frequency was associated with positive and negative schizotypy and anxiety and moderately recorrelated with GTP scale scores. Overall, results suggest that GTP may be considered as part of a broader family of involuntary cognitive phenomena.

Fields of Study & Subjects

Gambling Behavior and Treatments Child Therapy and Development Psychopathy Forensic Psychiatry Sexual Offending

Publication details

Journal / source
International Journal of Human-Computer Interaction
Publisher
Informa UK Limited
Pages
1–21
Publication date
10 March 2026
Language
EN