The Koinos model: compelling social interactions in Virtual Reality

Read full text
Authors: Eloïse Minder, Sylvain Fleury, Solène Neyret, Christophe Guillet, Jean-Rémy Chardonnet
Cited by: 0
References: 49

Abstract

Virtual Reality (VR) has the potential to provide qualitative social interactions. The literature explores the Social Presence and Co-presence notions, which we propose to pursue with the definition of the Koinos concept, to name the perceived quality of social interactions in a mediated environment. This definition derives from the Predictive Coding Theory and Qualia Theory, which takes into account an individual’s own subjective feelings. In a second time, we propose the Koinos model, which represents the dynamics of social interactions in VR, and can be used as a tool to predict the Koinos generated by a specific VR configuration. The model reflects the mediated message transmitted during social interactions in VR, taking into account the common ground between interlocutors.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Social Robot Interaction and HRI Innovative Human-Technology Interaction

Publication details

Journal / source
Theoretical Issues in Ergonomics Science
Volume
27
Issue
5
Pages
455–468
Publication date
3 February 2026
Language
EN