Dungeons and Dragons™ (D&D) as a Brief Intervention for College Students

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Authors: Alexander Peralta, Wendy Wolfe
Cited by: 0
References: 29

Abstract

This study investigated the effect of Dungeons and Dragons™ (D&D), on social connection, stress, self-esteem, and adjustment to college among first semester, first year students. D&D participants (n = 18) attended five one-hour weekly D&D sessions, whereas the comparison group (n = 10) went through their first semester of college with no intervention but completed the study measures at the same points in time as the D&D participants. All participants completed measures of social connection, adjustment to college, college stress, and self-esteem within the first two months of their first semester of college and again six weeks later. Results were analyzed using 2 × 2 mixed model ANOVAs. Participants in the D&D group demonstrated a significantly greater reduction in college stress and significantly greater personal-emotional adjustment to college than the comparison group. Given the anecdotal evidence on the benefits of D&D, it is important to continue examining evidential support for a game with increasing recreational popularity and potential therapeutic/interventional benefits.

Fields of Study & Subjects

Educational Games and Gamification Child Therapy and Development Student Stress and Coping

Publication details

Journal / source
Journal of Creativity in Mental Health
Volume
21
Issue
2
Pages
139–157
Publication date
5 March 2026
Language
EN