Development and evaluation of a virtual reality game targeting Central auditory processing skills in children using cochlear implants: a randomized controlled trial
Abstract
Purpose To develop a virtual reality (VR)-based restaurant simulation game targeting central auditory processing skills for children aged 10–18 with bilateral cochlear implants (CIs) and to evaluate its usability and effectiveness on speech understanding in noise.Materials and methods This randomized controlled study had two phases. In Phase 1, a six-level VR restaurant game was developed and usability tested. This stage involved children with normal hearing and CIs, parents, a game developer, audiologists. The usability was examined using expert opinions, observation, game evaluation forms, the System Usability Scale, interviews, group score comparisons. In Phase 2, the game’s effectiveness was tested in 24 children with bilateral CIs randomly assigned to intervention (n = 12) and control (n = 12) groups. The intervention group continued traditional rehabilitation and additionally received VR-based training for four weeks. The control group continued traditional rehabilitation only for four weeks. All participants were administered the Turkish Hearing in Noise Test (HINT) pre- and post-intervention as the primary outcome measure of speech understanding in noise, results analysed via repeated-measures ANOVA.Results The game was usable and engaging. Normally hearing children scored higher than children with CIs on prototype levels (p
Fields of Study & Subjects
Hearing Loss and Rehabilitation
Hearing Impairment and Communication
Hearing
Cochlea
Tinnitus
Genetics
Publication details
- Journal / source
- Disability and Rehabilitation Assistive Technology
- Volume
- 21
- Issue
- 5
- Pages
- 2211–2228
- Publication date
- 4 February 2026
- Language
- EN