Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
Abstract
Abstract Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.
Fields of Study & Subjects
Science Education and Pedagogy
Experimental and Theoretical Physics Studies
Teaching and Learning Programming
Publication details
- Journal / source
- Journal of Physics Conference Series
- Publisher
- IOP Publishing
- Volume
- 3280
- Issue
- 1
- Pages
- 012034–012034
- Publication date
- 1 August 2026
- Language
- EN