Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game

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Authors: Mateo Dutra, Marcos Abreu, Martín Monteiro, Cecilia Stari, Alvaro Suarez, Arturo C. Martı́
Cited by: 0
References: 21

Abstract

Abstract Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.

Fields of Study & Subjects

Science Education and Pedagogy Experimental and Theoretical Physics Studies Teaching and Learning Programming

Publication details

Journal / source
Journal of Physics Conference Series
Publisher
IOP Publishing
Volume
3280
Issue
1
Pages
012034–012034
Publication date
1 August 2026
Language
EN