Universal Design for Spatial Computing

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Authors: Reginé M. Gilbert, Doug North Cook
Cited by: 0

Abstract

Abstract As spatial computing continues to shape our digital experiences, it brings tremendous potential for immersive interactions. However, making these experiences accessible to everyone is vital. This chapter provides a comprehensive exploration of the principles and considerations required for creating spatial computing experiences that cater to diverse users, irrespective of their abilities, cultural backgrounds, or expectations. The chapter introduces the seven essential principles of universal design (UD). Furthermore, the chapter addresses the pervasive issue of ableism, advocating for a conscious approach to eliminate discrimination or exclusion of individuals with disabilities. It highlights the need for collaboration with advocacy groups and accessibility experts to create inclusive spatial computing solutions. The chapter concludes with a practical exercise designed to help designers gain insights into user limitations and potential frustrations. By embracing the principles of UD and considering diverse global perspectives, spatial computing can become an inclusive technology, enriching the lives of users while fostering a harmonious connection between humans and the natural environment.

Fields of Study & Subjects

Tactile and Sensory Interactions Technology Use by Older Adults Digital Accessibility for Disabilities

Publication details

Pages
102–126
Publication date
5 January 2026
Language
EN
Document type
Book chapter