The Body

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Authors: Reginé Gilbert, Doug North Cook
Cited by: 0

Abstract

Abstract This chapter explores the role of embodiment and presence in the design of spatial computing applications by exploring the presence continuum, which spans from being firmly grounded in reality to being fully immersed in a virtual world. It applies careful examination to the factors contributing to users’ connection with reality. It advises a cautious approach to prevent overwhelming users with distracting content, particularly in situations where real-world interactions hold paramount importance. The chapter discusses the implications of controlling sensory inputs and their impact on users’ sense of presence. It draws distinctions between the creation of realistic and believable virtual environments, contingent upon the objectives of the experience. Exploration of the concept of social presence follows, accentuating the potential for more intimate digital interactions while underscoring the imperative need for safety mechanisms in such environments. Lastly, the chapter acknowledges the emerging landscape of immersive sexual experiences and emphasizes the responsibility of platform designers in ensuring user safety, particularly for young users. Within the ever-evolving realm of spatial computing, where technology reshapes bodies and relationships, the emphasis is placed on ethical considerations and responsible innovation to enrich human experiences.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Digital Games and Media Innovative Human-Technology Interaction

Publication details

Pages
151–174
Publication date
5 January 2026
Language
EN
Document type
Book chapter