Avoiding trip- and slip-hazards in suburban footpaths by older adults: an immersive virtual reality experiment
Abstract
BACKGROUND: Older people often fall due to trips and slips in daily life. This study aimed to elucidate the mechanisms of trip- and slip-hazard avoidance while walking through an immersive virtual reality suburban footpath. METHODS: Forty-six participants (71.8 ± 4.7 [65-84] years) wore an immersive head-mounted display (Oculus Rift S) and safety harness while walking on a split-belt treadmill (M-Gait). Participants walked on a virtual footpath while avoiding hazards including raised concrete slabs (trips) and puddles (slips) and as a secondary task collected apples. Foot-hazard contacts resulted in treadmill belt accelerations/decelerations to evoke balance loss. Hazard contact rates and gait kinematics were measured using Vicon motion capture. RESULTS: Participants contacted more trip-hazards (63.1%) than slip-hazards (22.2%; p
Fields of Study & Subjects
Balance
Gait
and Falls Prevention
Injury Epidemiology and Prevention
Ergonomics and Musculoskeletal Disorders
Publication details
- Journal / source
- The Journals of Gerontology Series A
- Publisher
- Oxford University Press (OUP)
- Volume
- 81
- Issue
- 6
- Publication date
- 16 February 2026
- Language
- EN