Combatting toxicity: leadership structures and aesthetics in mobile phone war games

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Authors: Scott Storm, Abigail E. Ferris
Cited by: 1
References: 28

Abstract

Purpose The purpose of this paper is to describe how the literacies in one mobile phone gaming community reinforced and contested oppressive discourses. This study is urgent because youth spend much time playing mobile phone games, and researchers need to understand literacy practices in these communities. Design/methodology/approach Researchers played a mobile phone war game for one year and collected publicly available writing from the in-game chat by taking over 13,000 screenshots. Drawing on theories of literacies as a social practice, Foucault’s conception of discourses, and theories of organizational development, the authors conducted a qualitative content analysis that traced discourses of leadership structures and aesthetics in this mobile writing community. Findings Presented as two constructed narrative episodes, findings demonstrate how users both reinforced and contested oppressive discourses particularly regarding issues of gender, control and leadership. Originality/value This study contributes to research on digital writing in communities as well as explores implications for English language arts classroom writing and leadership.

Fields of Study & Subjects

Literacy Media and Education Digital Games and Media Impact of Technology on Adolescents

Publication details

Journal / source
English Teaching Practice & Critique
Publisher
Emerald
Volume
25
Issue
2
Pages
253–267
Publication date
14 April 2026
Language
EN