Unpacking active participation and customer loyalty in metaverse retailing: an integrated means-end chain and cognitive-affective system approach

View at publisher
Authors: Huiyao Li, Xiaojun Fan
Cited by: 1
References: 86

Abstract

Purpose Metaverse retailing (MR) aims to transform users from passive receivers to active participants, yet there is a lack of active participation and willingness to return among users. This study employs the means-end chain (MEC) and cognitive-affective system (CAS) theory to investigate a realization model that uncovers how MR scene attributes (i.e. design aesthetics and trialability) translate to downstream outcomes (i.e. active participation and revisit intention). Design/methodology/approach A survey collected 320 responses that were analyzed using partial least squares structural equation modeling (PLS-SEM), and a 2 × 2 factorial experimental design with 172 participants was conducted using analysis of variance to test the research hypotheses. Findings Firstly, design aesthetics positively impact both cognitive absorption and affective involvement, while trialability primarily fosters cognitive absorption. Secondly, affective involvement is the dominant driver of active participation, whereas cognitive absorption exhibits a stronger direct influence on revisit intention. This clarifies a dual-channel mechanism where affection fuels immediate participation, and cognition underpins long-term loyalty. Finally, the casual link from active participation to revisit intention is affirmed, and the interactive effects between design aesthetics and trialability further inform the cognitive and affective responses. Practical implications These findings recommend optimizing MR scene design to enhance performance and nurture sustainable metaverse ecosystems. Originality/value By combining MEC and CAS frameworks, this study offers insights into the foundational drivers and mechanisms behind fostering active user engagement and loyalty in MR environments. The proposed theoretical framework unveils how environmental and technical attributes shape user responses in MR settings.

Fields of Study & Subjects

Cognitive and psychological constructs research Consumer Retail Behavior Studies Service and Product Innovation

Publication details

Journal / source
Internet Research
Publisher
Emerald
Pages
1–22
Publication date
16 June 2026
Language
EN