Implementing metaverse-oriented VR learning platforms in low-budget higher education: a case study with mechanical engineering students

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Authors: Ibrahim Abdelfadeel Shaban, Reem Ali Alshemeili, Eman Abdullah Hashem, Ranya Abdullah Hashem, Reem Salem Alkaabi
Cited by: 1
References: 18

Abstract

Purpose This study aims to address the critical need for a systematic and resource-efficient approach to integrating metaverse learning platforms within higher education institutions facing budgetary constraints, specifically in engineering education. Design/methodology/approach A two-phase methodology was used. First, a modified analytic hierarchy process (AHP) surveyed engineering students to prioritize challenging subjects within their extensive curriculum (minimum 132 credit hours). Second, expert instructors leveraged these insights to inform the development of a cost-effective metaverse learning platform focused on the identified high-difficulty subjects. A case study involving mechanical engineering students was then conducted to evaluate the platform’s effectiveness. Findings The case study demonstrated an approximate of 47% relative improvement in average performance in learning outcomes among mechanical engineering students using the AHP-driven, low-cost metaverse platform compared to traditional teaching methods. This highlights the platform’s practical utility in enhancing educational delivery. Practical implications This research provides a validated framework for low-budget institutions to strategically implement metaverse learning environments, optimizing resource allocation while effectively balancing theoretical and practical learning in complex subjects. It offers a tangible solution for improving engineering education in resource-limited settings. Originality/value This study is novel in proposing and validating an AHP-based methodology for systematically designing and deploying a low-cost metaverse learning platform, specifically tailored to prioritize learning difficulties within a vast engineering curriculum in resource-constrained environments. It offers a practical and data-driven approach to addressing a critical gap in educational technology adoption.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Education and Learning Interventions Online Learning and Analytics

Publication details

Journal / source
Learning Futures and Emerging Technologies
Publisher
Emerald
Volume
34
Issue
2
Pages
156–175
Publication date
26 February 2026
Language
EN