Exploring ethical and moral complexities of the troubles through simulation and empathy
Abstract
Purpose This study investigates whether historically structured board game (HSBG) simulations can foster historical empathy and moral reasoning when teaching the Northern Ireland Troubles – a contested history largely absent from formal curricula. It examines participant perceptions of simulation appropriateness, the relationship between empathy and moral justification and how demographic factors shape engagement with politically sensitive historical content. Design/methodology/approach Non-experimental cross-sectional survey design recruiting 65 participants through gaming forums. Self-report questionnaire measured familiarity with the Troubles, attitudes towards simulation pedagogy, faction role preferences and moral reasoning using Likert scales. Quantitative analysis employed descriptive statistics, Pearson correlations and chi-square tests to examine relationships between participant characteristics and attitudes towards violence, empathy and simulation appropriateness. Findings Participants demonstrated an “empathy gap” – the capacity to empathise with violent actors (87.7%) while resisting moral justification of violence (32.3%). Strong support emerged for simulation-based approaches (87.7% endorsement), though uncertainty persisted regarding mechanisms fostering empathy. Role selection correlated with violence justification attitudes: IRA and Nationalist faction choices showed significant positive correlations with greater willingness to justify political violence, revealing how factional perspectives shape moral reasoning. Research limitations/implications Severe demographic homogeneity (92.3% male, predominantly middle-aged Western gamers) limits generalisability beyond hobbyist populations. Convenience sampling through gaming forums introduces self-selection bias favouring game-based learning proponents. Absence of qualitative data prevents understanding reasoning processes underlying quantitative patterns. Small Irish subsample (
Fields of Study & Subjects
Innovative Teaching Methodologies in Social Sciences
Educational Games and Gamification
Educator Training and Historical Pedagogy
Publication details
- Journal / source
- Social Studies Research and Practice
- Publisher
- Emerald
- Volume
- 21
- Issue
- 1
- Pages
- 26–63
- Publication date
- 28 February 2026
- Language
- EN