VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space

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Authors: L Li, Zehuan Huang, Haoran Feng, Gengxiong Zhuang, Rui Chen, Chunchao Guo, Lu Sheng
Cited by: 7
References: 62

Abstract

3D local editing of specified regions is crucial for the game industry and robot interaction. Recent methods typically edit rendered multi-view images and then reconstruct 3D models, but they face challenges in precisely preserving unedited regions and overall coherence. Inspired by structured 3D generative models, we propose VoxHammer, a novel training-free approach that performs precise and coherent editing in 3D latent space. Given a 3D model, VoxHammer first predicts its inversion trajectory and obtains its inverted latents and key-value tokens at each timestep. Subsequently, in the denoising and editing phase, we replace the denoising features of preserved regions with the corresponding inverted latents and cached key-value tokens. By retaining these contextual features, this approach ensures consistent reconstruction of preserved areas and coherent integration of edited parts. To evaluate the consistency of preserved regions, we constructed Edit3D-Bench, a human-annotated dataset comprising hundreds of samples, each with carefully labeled 3D editing regions. Experiments demonstrate that VoxHammer significantly outperforms existing methods in terms of both 3D consistency of preserved regions and overall quality. Our method holds promise for synthesizing high-quality edited paired data, thereby laying the data foundation for in-context 3D generation.

Fields of Study & Subjects

Interactive and Immersive Displays Robotics and Automated Systems 3D Shape Modeling and Analysis

Publication details

Journal / source
2026 International Conference on 3D Vision (3DV)
Publisher
IEEE
Pages
1281–1292
Publication date
20 March 2026