Hyper Diffusion Avatars: Dynamic Human Avatar Generation Using Network Weight Space Diffusion
Abstract
Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and realtime performance for personalized dynamic human avatars. However, these approaches are typically limited to personspecific rendering models trained on multi-view video data for a single individual, limiting their ability to generalize across different identities. On the other hand, generative approaches leveraging prior knowledge from pre-trained 2D diffusion models can produce cartoonish, static human avatars, which are animated through simple skeleton-based articulation. Therefore, the avatars generated by these methods suffer from lower rendering quality compared to person-specific rendering methods and fail to capture pose- dependent deformations such as cloth wrinkles. In this paper, we propose a novel approach that unites the strengths of person-specific rendering and diffusion-based generative modeling to enable dynamic human avatar generation with both high photorealism and realistic pose-dependent deformations. Our method follows a two-stage pipeline: first, we optimize a set of person-specific UNets, with each network representing a dynamic human avatar that captures intricate pose-dependent deformations. In the second stage, we train a hyper diffusion model over the optimized network weights. During inference, our method generates network weights for real-time, controllable rendering of dynamic human avatars. Using a large-scale, cross-identity, multi-view video dataset, we demonstrate that our approach outperforms state-of-the-art human avatar generation methods.
Fields of Study & Subjects
Human Motion and Animation
Publication details
- Pages
- 1861–1872
- Publication date
- 20 March 2026
- Language
- EN