TexAvatars: Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars
Abstract
Constructing drivable and photorealistic 3D head avatars has become a central task in$A R / X R$, enabling immersive and expressive user experiences. With the emergence of high-fidelity, efficient representations such as$3 D$Gaussians, recent works have pushed toward ultra-detailed head avatars. Existing approaches typically fall into two categories: rule-based analytic rigging or neural networkbased deformation fields. While effective in constrained settings, both approaches often fail to generalize to unseen expressions and poses-particularly in extreme reenactment scenarios. Other methods constrain Gaussians to the global texel space of 3DMMs to reduce rendering complexity. However, these texel-based avatars tend to underutilize the underlying mesh structure. They apply minimal analytic deformation and rely heavily on neural regressors and heuristic regularization in UV space, which weakens geometric consistency and limits extrapolation to complex, out-of-distribution deformations. To address these limitations, we introduce TexAvatars, a hybrid avatar representation that combines the explicit geometric grounding of analytic rigging with the spatial continuity of texel space. Our approach predicts local geometric attributes in UV space via CNNs, but drives 3D deformation through mesh-aware Jacobians, enabling smooth and semantically meaningful transitions across triangle boundaries. This hybrid design separates semantic modeling from geometric control, resulting in improved generalization, interpretability, and stability. Furthermore, TexAvatars captures fine-grained expression effects-including muscle-induced wrinkles, glabellar lines, and realistic mouth cavity geom-etry-with high fidelity. Our method achieves state-of-theart performance under extreme pose and expression vari-ations, demonstrating strong generalization in challenging head reenactment settings.
Fields of Study & Subjects
Computer Graphics and Visualization Techniques
Social Robot Interaction and HRI
Face recognition and analysis
Publication details
- Journal / source
- 2026 International Conference on 3D Vision (3DV)
- Publisher
- IEEE
- Pages
- 1927–1944
- Publication date
- 20 March 2026