UX Design in Digital Game Development: A Systematic Literature Review and Research Agenda
Abstract
This systematic literature review investigates the application of user experience (UX) practices in the development of digital games, addressing techniques, integration methods, benefits, challenges, and the role of the Minimum Viable Product (MVP). The methodology followed the Keele guidelines, and after the selection process and the application of the snowballing technique, 59 articles were analyzed from an initial set of 1522. The results identified 23 UX techniques, with playtesting, surveys, and prototyping being the most recurrent. The application of these techniques is concentrated in the final stages of the development process for game evaluation or interface design. The study highlights the contribution of UX to improving game quality by optimizing usability, reducing rework, and aligning the product with market expectations. However, its adoption faces challenges such as user validation, financial constraints, and a shortage of qualified professionals. Although the MVP concept is not explicitly detailed, the studies refer to the development of testable prototypes for initial validation and feedback collection, indicating, however, a lack of specific knowledge or conceptual maturity regarding its application. Finally, the application of UX practices improves the quality of digital games, but challenges limit its adoption. This study provides a detailed mapping and insights into the integration of UX into the digital game development lifecycle, serving as a foundation for future research seeking to consolidate the maturity of UX practices in the industry.
Fields of Study & Subjects
Educational Games and Gamification
Innovative Human-Technology Interaction
Usability and User Interface Design
Publication details
- Journal / source
- IEEE Access
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Volume
- 14
- Pages
- 7339–7364
- Publication date
- 1 January 2026