Design and Proof-of-Concept Evaluation of a Gamified Virtual Reality System for Short-Term Work Stress Reduction

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Authors: Ioannis Ladakis, Henar Guillen-Sanz, Despoina Xanthopoulou, Ioanna Chouvarda
Cited by: 2
References: 51

Abstract

Work-related stress is a growing concern that significantly affects employees’ wellbeing. Digital interventions, and particularly immersive technologies, are increasingly explored as innovative solutions in mental health support. Virtual Reality, with its ability to simulate engaging and interactive environments, has shown potential for stress management. This paper presents the design, implementation, and preliminary evaluation of a gamified VR system aimed at reducing short-term stress among employees in real-world work settings. Grounded in established psychological frameworks and informed by both physiological and self-reported data, the system integrates interactive Virtual Reality scenarios with relaxation techniques and real-time biofeedback. The prototype incorporates evidence-based stress-reduction methods, including guided breathing, nature exposure, and gamified elements to enhance engagement. The system was designed using portable and widely accessible technologies (e.g., Meta Quest 2, Fitbit) to support ease of use beyond laboratory environments. A proof-of-concept evaluation was conducted with 21 employees using a within-subject crossover design. Heart Rate signals were collected throughout the intervention to monitor stress dynamics, while tailored stress prediction models were triggered during user interaction. Self-reported stress levels were also captured pre- and post- exposure to assess short-term outcomes. Usability and user experience were examined via standardized questionnaires. Preliminary findings showed a measurable reduction in short-term stress following the Virtual Reality session, reflected in self-reported recovery scores, Heart Rate-derived stress predictions, and observed Heart Rate trends. Positive usability and user experience results further supported the system’s acceptability. These results highlight the promise of immersive Virtual Reality combined with real-time physiological feedback as an engaging workplace stress-reduction approach.

Fields of Study & Subjects

Technostress in Professional Settings Virtual Reality Applications and Impacts Ergonomics and Musculoskeletal Disorders

Publication details

Journal / source
IEEE Access
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Volume
14
Pages
30164–30185
Publication date
1 January 2026
Language
EN