Adaptive Pattern Reduction for Long-Term Speculative Cloud Gaming Systems
Abstract
Speculative execution in cloud gaming pre-renders predicted frames to mitigate network latency, but faces exponential computational costs and static prediction models that cannot adapt to player behavior. This paper proposes an adaptive retraining framework for LSTM-based pattern prediction that dynamically updates models using real-time user input. Experiments across three game genres demonstrate efficient pattern reduction, achieving performance comparable to that of pre-trained models with short training intervals.
Fields of Study & Subjects
Cloud Computing and Remote Desktop Technologies
Multimedia Communication and Technology
Distributed systems and fault tolerance
Publication details
- Journal / source
- IEEE Consumer Communications and Networking Conference
- Pages
- 1–2
- Publication date
- 9 January 2026