Network Traffic Analysis with Process Mining: The UPSIDE Case Study

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Authors: Francesco Vitale, Massimiliano Rak, Nicola Mazzocca, Paolo Palmiero
Cited by: 0
References: 21

Abstract

Online gaming is a popular activity involving the adoption of complex systems and network infrastructures. The relevance of gaming, which generates large amounts of market revenue, drove research in modeling network devices' behavior to evaluate bandwidth consumption, predict and sustain high loads, and detect malicious activity. In this context, process mining appears promising due to its ability to combine data-driven analyses with model-based insights. In this paper, we propose a process mining-based method that analyzes gaming network traffic, allowing: unsupervised characterization of different states from gaming network data; encoding such states through process mining into interpretable Petri nets; and classification of gaming network traffic data to identify different video games being played. We apply the method to the UPSIDE case study, involving gaming network data of several devices interacting with two video games: Clash Royale and Rocket League. Results demonstrate that the gaming network behavior can be effectively and interpretably modeled through states represented as Petri nets with sufficient coherence and specificity while maintaining a good classification accuracy of the two different video games.

Fields of Study & Subjects

Internet Traffic Analysis and Secure E-voting Network Security and Intrusion Detection Network Traffic and Congestion Control

Publication details

Journal / source
2026 IEEE International Instrumentation and Measurement Technology Conference (I2MTC)
Publisher
IEEE
Pages
1–6
Publication date
1 May 2026