Photometric Stereo Using Gaussian Splatting and Inverse Rendering

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Authors: Matéo Ducastel, Yvain Quéau, David Tschumperlé
Cited by: 0
References: 25

Abstract

Recent state-of-the-art algorithms in photometric stereo rely on neural networks and operate either through prior learning or inverse rendering optimization. Here, we revisit the problem of calibrated photometric stereo by leveraging recent advances in 3D inverse rendering using the Gaussian Splatting formalism. This allows us to parameterize the 3D scene to be reconstructed and optimize it in a more interpretable manner. Through a proof-of-concept on the Lambertian reflectance case, our approach demonstrates the potential of the Gaussian Splatting rendering engine for the single view photometric stereo problem by accurately estimating the shape of the object.

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Advanced Vision and Imaging 3D Shape Modeling and Analysis

Publication details

Journal / source
ICASSP 2026 - 2026 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Publisher
IEEE
Pages
9867–9871
Publication date
21 April 2026
Language
EN