Sparse-Up: Learnable Sparse upsampling for 3D Generation with High-Fidelity Textures

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Authors: Lu Xiao, Jiale Zhang, Yang Liu, Taicheng Huang, Xin Tian
Cited by: 0
References: 19

Abstract

The creation of high-fidelity 3D assets is often hindered by a ‘pixel-level pain point’: the loss of high-frequency details. Existing methods often trade off one aspect for another: either sacrificing cross-view consistency, resulting in torn or drifting textures, or remaining trapped by the resolution ceiling of explicit voxels, forfeiting fine texture detail. In this work, we propose Sparse-Up, a memory-efficient, high-fidelity texture modeling framework that effectively preserves high-frequency details. We use sparse voxels to guide texture reconstruction and ensure multi-view consistency, while leveraging surface anchoring and view-domain partitioning to break through resolution constraints. Surface anchoring employs a learnable upsampling strategy to constrain voxels to the mesh surface, eliminating over 70% of redundant voxels present in traditional voxel upsampling. View-domain partitioning introduces an image patch-guided voxel partitioning scheme, supervising and back-propagating gradients only on visible local patches. Through these two strategies, we can significantly reduce memory consumption during high-resolution voxel training without sacrificing geometric consistency, while preserving high-frequency details in textures.

Fields of Study & Subjects

Advanced Vision and Imaging Computer Graphics and Visualization Techniques 3D Shape Modeling and Analysis

Publication details

Journal / source
ICASSP 2026 - 2026 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Publisher
IEEE
Pages
11927–11931
Publication date
21 April 2026
Language
EN