RAVE: Rate-Adaptive Visual Encoding for 3D Gaussian Splatting

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Authors: Hoang-Nhat Tran, Francesco Di Sario, Gabriele Spadaro, Giuseppe Valenzise, Enzo Tartaglione
Cited by: 1
References: 18

Abstract

Recent advances in neural scene representations have transformed immersive multimedia, with 3D Gaussian Splatting (3DGS) enabling real-time photorealistic rendering. Despite its efficiency, 3DGS suffers from large memory requirements and costly training procedures, motivating efforts toward compression. Existing approaches, however, operate at fixed rates, limiting adaptability to varying bandwidth and device constraints. In this work, we propose a flexible compression scheme for 3DGS that supports interpolation at any rate between predefined bounds. Our method is computationally lightweight, requires no retraining for any rate, and preserves rendering quality across a broad range of operating points. Experiments demonstrate that the approach achieves efficient, high-quality compression while offering dynamic rate control, making it suitable for practical deployment in immersive applications. The code is available at https://github.com/inspiros/RAVE.

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Image Enhancement Techniques Advanced Vision and Imaging

Publication details

Journal / source
ICASSP 2026 - 2026 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Publisher
IEEE
Pages
11727–11731
Publication date
21 April 2026
Language
EN