Make Your Move: Make Your 3D Contents by Adapting Multi-View Diffusion Models to External Editing

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Authors: Weitao Wang, Haoran Xu, Jun Meng, Haoqian Wang
Cited by: 0
References: 25

Abstract

As 3D generation techniques continue to flourish, the demand for generating personalized content is rapidly rising. Users increasingly seek to apply various editing methods to polish the generated 3D content, aiming to enhance its color, style, and lighting without compromising the underlying geometry. However, most existing editing tools focus on the 2D domain, and directly feeding their results into 3D generative methods (like multi-view diffusions) will introduce information loss, degrading the quality of the final 3D assets. In this paper, we propose a training-free, plug-and-play scheme that aligns edited assets with their original geometry in a single inference run. Central to our approach is a geometry preservation module that guides the edited multi-view generation with original input normal latents. Besides, an injection switcher is proposed to deliberately control the supervision extent of the original normals, ensuring the alignment between the edited color and normal views. Extensive experiments show that our method consistently improves both the multi-view consistency and mesh quality of edited 3D assets, across multiple combinations of multi-view diffusions and editing methods.

Fields of Study & Subjects

3D Shape Modeling and Analysis Computer Graphics and Visualization Techniques Generative Adversarial Networks and Image Synthesis

Publication details

Journal / source
ICASSP 2026 - 2026 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Publisher
IEEE
Pages
11327–11331
Publication date
21 April 2026
Language
EN