AccelGS: An Acceleration Framework for Large-Scale 3D Gaussian Splatting Training

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Authors: Yong Kou, Y K Zhang, Zeng Fan, Xia Yuan, Haobo Liang, Dening Luo, Qing Ye
Cited by: 1
References: 17

Abstract

Large-scale 3D Gaussian Splatting (3DGS) currently suffers from challenges, namely slow training, heavy GPU memory footprint, and boundary artifacts. We propose AccelGS, an acceleration framework for large-scale 3DGS training. (1) We design a cache acceleration mechanism that reuses precomputed visibility and geometric data once densification stops, drastically reducing computation and communication. (2) We introduce a conditional gradient update strategy that selectively updates only the parameters essential for loss reduction, minimizing memory usage and computational overhead. (3) A distributed adaptive densification control is developed that dynamically terminates Gaussian densification based on loss reduction rates, avoiding unnecessary model growth. (4) A non-overlapping partitioning paradigm with cross-partition synchronization is adopted to eliminate boundary artifacts. Extensive experiments demonstrate that AccelGS achieves up to 12× speedup over 3DGS, up to 14.4× speedup over MomentumGS, and up to 78% speedup over the state-of-the-art GrendelGS, while maintaining rendering quality. Project page: https://aicodeclub.github.io/AccelGS.

Fields of Study & Subjects

Advanced Neural Network Applications Gaussian Processes and Bayesian Inference Domain Adaptation and Few-Shot Learning

Publication details

Journal / source
ICASSP 2026 - 2026 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)
Publisher
IEEE
Pages
9627–9631
Publication date
21 April 2026