Development of Augmented Reality Application from Maluku Folk Tale “Rusa Dan Kelomang” to Preserve Indonesia Culture
Abstract
The traditional folklore of Indonesia is of less interest to the younger generation of today, which has resulted in a rapid decrease in the number of people who are interested in it. This has led to the creation of novel solutions that are aimed at the preservation of Indonesia's cultural legacy. The goal of this research is to develop an application that uses augmented reality (AR) to make Indonesian cultural storytelling interactive and engaging. The application is based on one of Maluku's folklore, Rusa dan Kelomang, and is intended to introduce users to the rich cultural heritage of the region. Prototyping, design that is centered on the user, and thorough testing are all included in the development process when the Agile methodology is used. To improve the experience of learning and amusement, the application incorporates interactive 3D images, quizzes, and augmented reality (AR)-based storytelling. The evaluation results demonstrate high usability scores and strong user approval, confirming the application's effectiveness. The conclusions drawn from this study suggest that augmented reality (AR) technology is an effective means of bridging the gap between the preservation of Indonesian culture and the satisfaction of the preferences of current users. This technology provides a platform for teaching and pleasure for the younger generation of today.
Fields of Study & Subjects
Augmented Reality Applications
Multimedia Learning Systems
Digital Media and Visual Art
Publication details
- Journal / source
- International Conference on Ubiquitous Information Management and Communication (IMCOM)
- Pages
- 1–6
- Publication date
- 4 January 2026