2.9 A 0.24mJ/Frame Quadratic Interpolation 4DGS Processor with Recursive Computation Reuse and Tree-Based Parallel-Rendering

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Authors: Xiaolong YANG, Yang Wang, Wende Xu, Yubin Qin, Huanyu Wang, Ruiqi Guo, Zhiheng Yue, Jiangyuan Gu, Shaojun Wei, Yang Hu, Shouyi Yin
Cited by: 0
References: 17

Abstract

4D Gaussian Splatting (4DGS) has widespread applications in fields such as VR, AR and industrial simulation. However, 4DGS suffers from significant memory requirements, redundant computations and low PE utilization. This paper introduces adaptive quadratic interpolation, recursive computation reuse and tree-based parallel rendering to tackle these challenges. The processor in the paper achieves a rendering energy of$0.24 ~\text{mJ} /$frame and improves energy efficiency by$6.11 \times$on the D-Nerf dataset.

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Parallel Computing and Optimization Techniques 3D Shape Modeling and Analysis

Publication details

Journal / source
Digest of technical papers/Digest of technical papers - IEEE International Solid-State Circuits Conference
Pages
58–60
Publication date
15 February 2026
Language
EN