2.9 A 0.24mJ/Frame Quadratic Interpolation 4DGS Processor with Recursive Computation Reuse and Tree-Based Parallel-Rendering
Abstract
4D Gaussian Splatting (4DGS) has widespread applications in fields such as VR, AR and industrial simulation. However, 4DGS suffers from significant memory requirements, redundant computations and low PE utilization. This paper introduces adaptive quadratic interpolation, recursive computation reuse and tree-based parallel rendering to tackle these challenges. The processor in the paper achieves a rendering energy of$0.24 ~\text{mJ} /$frame and improves energy efficiency by$6.11 \times$on the D-Nerf dataset.
Fields of Study & Subjects
Computer Graphics and Visualization Techniques
Parallel Computing and Optimization Techniques
3D Shape Modeling and Analysis
Publication details
- Journal / source
- Digest of technical papers/Digest of technical papers - IEEE International Solid-State Circuits Conference
- Pages
- 58–60
- Publication date
- 15 February 2026
- Language
- EN