WaterSplat-SLAM: Photorealistic Monocular SLAM in Underwater Environment
Abstract
Underwater monocular SLAM is a challenging problem with applications from autonomous underwater vehicles to marine archaeology. However, existing underwater SLAM methods struggle to produce maps with high-fidelity rendering. In this paper, we propose WaterSplat-SLAM, a novel monocular underwater SLAM system that achieves robust pose estimation and photorealistic dense mapping. Specifically, we couple semantic medium filtering into two-view 3D reconstruction prior to enable underwater-adapted camera tracking and depth estimation. Furthermore, we present a semantic-guided rendering and adaptive map management strategy with an online medium-aware Gaussian map, modeling underwater environment in a photorealistic and compact manner. Experiments on multiple underwater datasets demonstrate that WaterSplat-SLAM achieves robust camera tracking and high-fidelity rendering in underwater environments. The code will be realeased athttps://github.com/KX-Wang77/WaterSplat-SLAM.
Fields of Study & Subjects
Robotics and Sensor-Based Localization
Underwater Vehicles and Communication Systems
Distributed Control Multi-Agent Systems
Publication details
- Journal / source
- IEEE Robotics and Automation Letters
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Volume
- 11
- Issue
- 5
- Pages
- 5614–5621
- Publication date
- 27 February 2026
- Language
- EN