Obstacle Avoidance Using Dynamic Movement Primitives and Reinforcement Learning
Abstract
Learning-based motion planning can quickly generate near-optimal trajectories. However, it often requires either large training datasets or costly collection of human demonstrations. This work proposes an alternative approach that quickly generates smooth, near-optimal collision-free 3D Cartesian trajectories from a single artificial demonstration. The demonstration is encoded as a Dynamic Movement Primitive (DMP) and iteratively reshaped using policy-based reinforcement learning guided by model-specific cost designs, resulting in a diverse trajectory dataset for varying obstacle configurations. This dataset is used to train a neural network that takes as inputs the task parameters describing the obstacle dimensions and location, derived automatically from a point cloud, and outputs the DMP parameters that generate the trajectory. The approach is validated in simulation and real-robot experiments, outperforming a RRT-Connect baseline and achieving comparable performance to the CHOMP planner, while supporting multi-modal trajectory generation for different obstacle geometries and end-effector dimensions. Videos and the implementation code are available athttps://github.com/DominikUrbaniak/obst-avoid-dmp-pi2.
Fields of Study & Subjects
Robotic Path Planning Algorithms
Robot Manipulation and Learning
Human Motion and Animation
Publication details
- Journal / source
- IEEE Robotics and Automation Letters
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Volume
- 11
- Issue
- 5
- Pages
- 5414–5421
- Publication date
- 9 March 2026