Real-to-Sim for Highly Cluttered Environments via Physics-Consistent Inter-Object Reasoning

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Authors: Tianyi Xiang, Jiahang Cao, Sikai Guo, Guoyang Zhao, Andrew F. Luo, Jun Ma
Cited by: 1
References: 19

Abstract

Reconstructing physically valid 3D scenes from single-view observations is a prerequisite for bridging the gap between visual perception and robotic control. However, in scenarios requiring precise contact reasoning, such as robotic manipulation in highly cluttered environments, geometric fidelity alone is insufficient. Standard perception pipelines often neglect physical constraints, resulting in invalid states, e.g., floating objects or severe inter-penetration, rendering downstream simulation unreliable. To address these limitations, we propose a novel physics-constrained Real-to-Sim pipeline that reconstructs physically consistent 3D scenes from single-view RGB-D data. Central to our approach is a differentiable optimization pipeline that explicitly models spatial dependencies via a contact graph, jointly refining object poses and physical properties through differentiable rigid-body simulation. Extensive evaluations in both simulation and real-world settings demonstrate that our reconstructed scenes achieve high physical fidelity and faithfully replicate real-world contact dynamics, enabling stable and reliable contact-rich manipulation. Our project page is at:https://physics-constrained-real2sim.github.io/.

Fields of Study & Subjects

Artificial Intelligence in Games Reinforcement Learning in Robotics AI-based Problem Solving and Planning

Publication details

Journal / source
IEEE Robotics and Automation Letters
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Volume
11
Issue
7
Pages
8544–8551
Publication date
1 June 2026