Too Good to Be Human: AI Turing Test in Incomplete Information-Competitive Games

Read full text
Authors: Wancheng Ni, Xiaoqi Wang, Kaiqi Huang, Xiaonan Zhao, Shixian Wang, Jian Hu, Xin Li
Cited by: 0
References: 16

Abstract

Recent advances in AI have significantly improved our ability to address complicated problems. However, concerns about human-like AI are also growing. This paper investigates what happens when humans consider AI agents to be human-like in competitive board games based on their game performances. Leveraging a large-scale wargame platform, MiaoSuan, we conducted double-blind experiments with human players and AI players. We find that people tend to consider opponents with similar game performance to their own as human. If their opponents' performance is much better or worse than theirs, they tend to consider the opponents as AI agents.

Fields of Study & Subjects

Artificial Intelligence in Games Social Robot Interaction and HRI Sport Psychology and Performance

Publication details

Journal / source
Computer
Volume
59
Issue
2
Pages
20–27
Publication date
1 February 2026
Language
EN