Parallelism Strategies and Concurrency Effects for Mixture-of-Experts Inference on GPU Systems
Abstract
Mixture-of-Experts (MoE) architectures reduce inference cost by activating only a sparse subset of parameters per token. However, when these models exceed single-GPU memory, practitioners must distribute them across devices using tensor parallelism (TP), expert parallelism (EP), or a hybrid of both, and there is little empirical guidance on which strategy to choose. We present a controlled comparison of these strategies for MoE inference serving on NVIDIA A100 GPUs using vLLM. Across multiple models and workload settings, we find that EP achieves 85–102% of TP throughput depending on expert count, matching or exceeding TP for models with 60–64 experts, while naive TP+EP hybrid placement underperforms both alternatives. We also show that a diffusion-based MoE language model is substantially slower than its dense counterpart, highlighting the need for multi-GPU expert distribution in this emerging class. Overall, our results suggest that request concurrency has a larger impact on throughput than parallelism choice in many cases, and that EP is a strong default for large-expert MoE models.
Fields of Study & Subjects
Mobile Crowdsensing and Crowdsourcing
Advanced Bandit Algorithms Research
Opinion Dynamics and Social Influence
Publication details
- Journal / source
- 2026 Systems and Information Engineering Design Symposium (SIEDS)
- Publisher
- IEEE
- Pages
- 1–6
- Publication date
- 1 May 2026