Mu-nopoly : Design and Evaluation of a Board Game for Museum Edutainment

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Authors: Jiachen Liang, Hai‐Ning Liang, Fanpei Liu, Yu Cheng, Richard Koeck, Hai‐Ning Liang
Cited by: 0

Abstract

Edutainment, namely, education and entertainment, has become an important part of the museum experience. Previous research has discussed the significance of edutainment in museums, but there is still a need to explore the effectiveness of edutainment activities through specific system designs and evaluations in real-world museum contexts. This study focuses on board games as an edutainment means. We identified three types of activities that are highly relevant to a board game: playing, learning, and socializing, and proposed aPlaying–Learning–Socializing (PLS)framework for museum edutainment. Based on this framework, we designed a board game,Museum Monopoly(Mu-nopoly), and evaluated the edutainment effectiveness of two board game mediums, Card and Augmented Reality (AR). We conducted a between-group experimental study evaluating the use of Card and AR inMu-nopoly, measuring users’ perceptions of playfulness, learning effectiveness, and social presence. With a comprehensive evaluation, the results provided detailed insights into the edutainment effectiveness of both conditions, showing that the Card condition better supported the sensory and imaginative immersion and allowed a greater sense of flow. This study provides design guidelines and brings insights into the interaction design and edutainment research in museums and cultural heritage.

Fields of Study & Subjects

Museums and Cultural Heritage Educational Games and Gamification Innovative Human-Technology Interaction

Publication details

Journal / source
IEEE Transactions on Computational Social Systems
Pages
1–12
Publication date
1 January 2026