Voxel-Based Point Cloud Geometry Compression With Space-to-Channel Context
Abstract
Voxel-based methods are among the most efficient for point cloud geometry compression, particularly with dense point clouds. However, they face limitations due to a restricted receptive field from the upsampling operation, especially when handling high-bit-depth point clouds. To overcome this issue, we introduce a stage-wise Space-to-Channel (S2C) context model for both dense point clouds and the low-level part of sparse point clouds. This model utilizes a channel-wise autoregressive strategy to effectively integrate neighborhood information at a coarse resolution. For the high-level part of sparse point clouds, we further propose a level-wise S2C context model that addresses resolution limitations by incorporating Geometry Residual Coding (GRC) for consistent-resolution cross-level prediction. Additionally, we use the spherical coordinate system for its compact representation and enhance our GRC approach with a Residual Probability Approximation (RPA) module, which features a large kernel size. Experimental results show that our S2C context model not only achieves bit savings while maintaining or improving reconstruction quality but also reduces computational complexity compared to state-of-the-art voxel-based compression methods.
Fields of Study & Subjects
3D Shape Modeling and Analysis
Advanced Numerical Analysis Techniques
Optical measurement and interference techniques
Publication details
- Journal / source
- IEEE Transactions on Image Processing
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Volume
- 35
- Pages
- 7105–7118
- Publication date
- 1 January 2026
- Language
- EN