Optimizing Immersive Services With Parallel In-Network Rendering and Deep RL

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Authors: Manel Gherari, Adyson M. Maia, Mouhamad Dieye, Halima Elbiaze, Yacine M. Ghamri-Doudane, Roch H. Glitho
Cited by: 1
References: 55

Abstract

This paper addresses the challenge of delivering low-latency, scalable immersive experiences by exploiting a hybrid continuum of cloud, edge, and In-Network Computing (INC) resources. Indeed, delivering low-latency, scalable immersive experiences requires the transfer of a large amount of digital assets of different sizes, many of them consisting of large, static scene elements corresponding to service-specific and user-specific components. We argue in this paper that such elements could be separated within an in-network rendering farm while dynamically caching popular assets and synchronizing rapidly changing, user-centric data at INC, Edge or Cloud nodes. Still all theses need to be orchestrated efficiently. To efficiently orchestrate these heterogeneous resources, we formulate in this paper a multi-objective optimization problem—maximizing resource efficiency, minimizing end-to-end latency, and maximizing user request acceptance. This optimization problem is then solved via a deep reinforcement learning (DRL) framework that adaptively assigns functions across all layers in real time. The purpose of our proposed popularity-based replication and pre-caching is to further reduce latency for the most frequently accessed assets, while we offload lightweight rendering operations directly onto programmable switches to cut down on round-trip delays. Extensive simulations, benchmarked against multiple baselines, demonstrate that our approach consistently maintains sub-20ms end-to-end delays and achieves superior resource utilization efficiency under dynamic workloads. These results validate the potential of integrating INC into the Compute Continuum and use a DRL-driven orchestration, both together allowing to meet the stringent Quality of Service (QoS) and Quality of Experience (QoE) requirements of next-generation immersive applications.

Fields of Study & Subjects

Image and Video Quality Assessment Software-Defined Networks and 5G Cloud Computing and Resource Management

Publication details

Journal / source
IEEE Transactions on Machine Learning in Communications and Networking
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Volume
4
Pages
491–513
Publication date
1 January 2026
Language
EN