MGHead: Motion-Aware Animated Gaussian Head Avatars With Anchored Skeletal Structures

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Authors: Haozhi Gu, Zubo Lu, Liheng Zhang, Weihao Yu, Jin Huang
Cited by: 0
References: 50

Abstract

Creating photorealistic and animatable 3D head avatars across multiple views is still an ongoing challenge in AR/VR applications. Although previous studies adopt Neural Radiance Fields (NeRF) with 3D Morphable Model (3DMM) as a prior to produce impressive results in generating 3D heads, they incur considerable time costs and lack rendering quality. In this paper, we propose a novel approach called MGHead that synthesizes high-fidelity dynamic 3D head avatar with realistic appearance and complex deformation. It exploits anchor-based 3D Gaussians to model geometric shape and extends the fundamental deformation structure of a parametric morphable face model to each fixed point, providing greater robustness in responding to expressive variations. Notably, we introduce an expression and pose-dependent attribute adapter that injects driving signals into anchor features to refine neural Gaussian attributes. This adjustment compensates for the deficiencies of linear blend skinning in capturing high-frequency dynamics effectively, further improving the expressive realism and natural appearance of head avatar. Extensive experiments demonstrate the superiority of our model in visual detail quality and quantitative evaluations.

Fields of Study & Subjects

3D Shape Modeling and Analysis Face recognition and analysis Generative Adversarial Networks and Image Synthesis

Publication details

Journal / source
IEEE Transactions on Multimedia
Volume
28
Pages
4002–4013
Publication date
1 January 2026