MGHead: Motion-Aware Animated Gaussian Head Avatars With Anchored Skeletal Structures
Abstract
Creating photorealistic and animatable 3D head avatars across multiple views is still an ongoing challenge in AR/VR applications. Although previous studies adopt Neural Radiance Fields (NeRF) with 3D Morphable Model (3DMM) as a prior to produce impressive results in generating 3D heads, they incur considerable time costs and lack rendering quality. In this paper, we propose a novel approach called MGHead that synthesizes high-fidelity dynamic 3D head avatar with realistic appearance and complex deformation. It exploits anchor-based 3D Gaussians to model geometric shape and extends the fundamental deformation structure of a parametric morphable face model to each fixed point, providing greater robustness in responding to expressive variations. Notably, we introduce an expression and pose-dependent attribute adapter that injects driving signals into anchor features to refine neural Gaussian attributes. This adjustment compensates for the deficiencies of linear blend skinning in capturing high-frequency dynamics effectively, further improving the expressive realism and natural appearance of head avatar. Extensive experiments demonstrate the superiority of our model in visual detail quality and quantitative evaluations.
Fields of Study & Subjects
3D Shape Modeling and Analysis
Face recognition and analysis
Generative Adversarial Networks and Image Synthesis
Publication details
- Journal / source
- IEEE Transactions on Multimedia
- Volume
- 28
- Pages
- 4002–4013
- Publication date
- 1 January 2026