REACH: Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks
Abstract
Community GPU(Graphics Processing Unit) platforms are emerging as a cost-effective and democratized alternative to centralized GPU clusters for AI(Artificial Intelligence) workloads, aggregating idle consumer GPUs from globally distributed and heterogeneous environments. However, their extreme hardware/software diversity, volatile availability, and variable network conditions render traditional schedulers ineffective, leading to suboptimal task completion. In this work, we present REACH (Reinforcement Learning for Efficient Allocation in Community and Heterogeneous Networks), a Transformer-based reinforcement learning framework that redefines task scheduling as a sequence scoring problem to balance performance, reliability, cost, and network efficiency. By modeling both global GPU states and task requirements, REACH learns to adaptively co-locate computation with data, prioritize critical jobs, and mitigate the impact of unreliable resources. Extensive simulation results show that REACH improves task completion rates by up to 17%, more than doubles the success rate for high-priority tasks, and reduces bandwidth penalties by over 80% compared to state-of-the-art baselines. Stress tests further demonstrate its robustness to GPU churn and network congestion, while scalability experiments confirm its effectiveness in large-scale, high-contention scenarios.
Fields of Study & Subjects
Cloud Computing and Resource Management
Distributed and Parallel Computing Systems
IoT and Edge/Fog Computing
Publication details
- Journal / source
- IEEE Transactions on Network and Service Management
- Volume
- 23
- Pages
- 2528–2542
- Publication date
- 1 January 2026
- Language
- EN