3D Scene Graphs in Robotics: A Unified Representation Bridging Geometry, Semantics, and Action

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Authors: Iacopo Catalano, Carlos Cueto Zumaya, Julio A. Placed, Javier Civera, Wallace Moreira Bessa, Jorge Peña-Queralta
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Abstract

3D Scene Graphs (3DSGs) have emerged as a powerful representation for robotic perception and reasoning, capturing not only the geometric layout of the environment but also its semantic and relational structure. By organizing objects, places, and agents within structured graphs, 3DSGs provide a rich abstraction layer that enables a wide range of robotic tasks, from navigation and manipulation to interaction and planning. In this survey, we present a comprehensive overview of current approaches for constructing, maintaining and querying 3DSGs, along with a historical perspective and an in-depth review of the literature. We propose a unified formulation of the 3DSG construction problem and analyze the dominant architectural and algorithmic choices, including modular pipelines, end-toend learning strategies, and open-vocabulary methods. The paper concludes with a discussion of emerging trends, open challenges, and opportunities for future work in 3DSG representations and multi-agent collaboration, and beyond.

Fields of Study & Subjects

Graph Theory and Algorithms Semantic Web and Ontologies 3D Shape Modeling and Analysis

Publication details

Journal / source
IEEE Transactions on Robotics
Pages
1–21
Publication date
1 January 2026
Language
EN