DreamBarbie: Text to Barbie-Style 3D Avatars

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Authors: Xiaokun Sun, Zhenyu Zhang, Ying Tai, Hao Tang, Zili Yi, Jie Yang
Cited by: 0
References: 59

Abstract

To integrate digital humans into everyday life, there is a strong demand for generating high-quality, fine-grained disentangled 3D avatars that support expressive animation and simulation capabilities, ideally from low-cost textual inputs. Although text-driven 3D avatar generation has made significant progress by leveraging 2D generative priors, existing methods still struggle to fulfill all these requirements simultaneously. To address this challenge, we propose DreamBarbie, a novel text-driven framework for generating animatable 3D avatars with separable shoes, accessories, and simulation-ready garments, truly capturing the iconic "Barbie doll" aesthetic. The core of our framework lies in an expressive 3D representation combined with appropriate modeling constraints. Unlike prior methods, we use G-Shell to uniformly model watertight components (e.g., bodies, shoes) and non-watertight garments. By reformulating boundaries as euclidean field intersections instead of manifold geodesics, we propose an SDF-based initialization and a hole regularization loss that together achieve a $100\times$100× speedup and stable open topology without image input. These disentangled 3D representations are then optimized by specialized expert diffusion models tailored to each domain, ensuring high-fidelity outputs. To mitigate geometric artifacts and texture conflicts when combining different expert models, we further propose several effective geometric losses and strategies. Extensive experiments demonstrate that DreamBarbie outperforms existing methods in both dressed human and outfit generation. Our framework further enables diverse applications, including apparel combination, editing, expressive animation, and physical simulation.

Fields of Study & Subjects

3D Shape Modeling and Analysis Generative Adversarial Networks and Image Synthesis Computer Graphics and Visualization Techniques

Publication details

Journal / source
IEEE Transactions on Visualization and Computer Graphics
Volume
32
Issue
7
Pages
5144–5155
Publication date
10 February 2026
Language
EN