MoGraphGPT : Creating Interactive Scenes Using Modular LLM and Graphical Control

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Authors: Hui Ye, Chufeng Xiao, Jiaye Leng, Pengfei Xu, Hongbo Fu
Cited by: 1
References: 53

Abstract

Creating interactive scenes often involves complex programming tasks. Although large language models (LLMs) like ChatGPT can generate code from natural language, their output is often error-prone, particularly when scripting interactions among multiple elements. The linear conversational structure limits the editing of individual elements, and the lack of graphical and precise control complicates visual integration. To address these issues, we integrate a context-aware modularization technique that processes textual descriptions for individual elements through separate LLM modules, with a central module managing interactions among elements. It defines a top-down structure to manage interactions, ensuring clear update logic and facilitating efficient collaboration while allowing for independent updates for each element. We design a graphical user interface, MoGraphGPT, which combines modular LLMs with enhanced graphical control to generate codes for 2D interactive scenes. It enables direct integration of graphical information and offers quick, precise control through automatically generated sliders. A comparative study with Cursor Composer shows MoGraphGPT significantly improves easiness, controllability, and performance in creating 2D interactive scenes with multiple visual elements in a coding-free manner. An ablation study validates the effectiveness of modularization, and an open-ended study demonstrates the usability and expressiveness of MoGraphGPT.

Fields of Study & Subjects

Advanced Graph Neural Networks Multimodal Machine Learning Applications Data Visualization and Analytics

Publication details

Journal / source
IEEE Transactions on Visualization and Computer Graphics
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Volume
32
Issue
7
Pages
5317–5332
Publication date
24 February 2026
Language
EN