Spatial Multiple Importance Sampling for Real-Time Irradiance Probes

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Authors: Tuo Chen, Zi-Heng Zhou, Ling‐Qi Yan, Shi-Min Hu
Cited by: 0
References: 36

Abstract

Real-time global illumination rendered with low variance remains a persistent challenge. Many engines employ irradiance probes as a relatively cheap technique, but constrained computational budgets often lead to flickering artifacts in rendered images. In this paper, we propose spatial multiple importance sampling, which reuses ray-surface intersection data among real-time irradiance probes to significantly reduce flicker caused by variance, enabling efficient computation in complex scenes under limited ray tracing budgets. Moreover, our approach incorporates a probe selection mechanism to enhance reuse efficiency and a visibility estimation method to mitigate bias. Experimental results demonstrate that our method significantly reduces variance at a fixed ray tracing cost, delivering high-quality, stable outputs in real-time scenarios.

Fields of Study & Subjects

Computer Graphics and Visualization Techniques Radiative Heat Transfer Studies 3D Shape Modeling and Analysis

Publication details

Journal / source
IEEE Transactions on Visualization and Computer Graphics
Volume
32
Issue
7
Pages
5551–5563
Publication date
3 March 2026
Language
EN