Spatial Multiple Importance Sampling for Real-Time Irradiance Probes
Abstract
Real-time global illumination rendered with low variance remains a persistent challenge. Many engines employ irradiance probes as a relatively cheap technique, but constrained computational budgets often lead to flickering artifacts in rendered images. In this paper, we propose spatial multiple importance sampling, which reuses ray-surface intersection data among real-time irradiance probes to significantly reduce flicker caused by variance, enabling efficient computation in complex scenes under limited ray tracing budgets. Moreover, our approach incorporates a probe selection mechanism to enhance reuse efficiency and a visibility estimation method to mitigate bias. Experimental results demonstrate that our method significantly reduces variance at a fixed ray tracing cost, delivering high-quality, stable outputs in real-time scenarios.
Fields of Study & Subjects
Computer Graphics and Visualization Techniques
Radiative Heat Transfer Studies
3D Shape Modeling and Analysis
Publication details
- Journal / source
- IEEE Transactions on Visualization and Computer Graphics
- Volume
- 32
- Issue
- 7
- Pages
- 5551–5563
- Publication date
- 3 March 2026
- Language
- EN