Taxonomy of Interaction Techniques to Mitigate Inappropriate Social Interactions in Social Virtual Reality

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Authors: Arthur Audrain, Katja Zibrek, Ferran Argelaguet
Cited by: 1
References: 43

Abstract

Social Virtual Reality (SVR) enables users to embody avatars and interact with others in shared virtual environments. On platforms such as Rec Room, VRChat, and Meta Horizon Worlds, inappropriate social behaviours are common and can lead to harmful emotional experiences for users. To prevent or mitigate these negative effects, SVR platforms offer a range of actions, referred to as safety tools, that allow users to control the information and interactions they are exposed to. Although prior research has analysed and proposed initial classifications of these tools, a structured, theory-driven approach to their characterization is still lacking. In this paper, we propose a taxonomy of safety tools for SVR platforms inspired by existing literature in social psychology and human-computer interaction. In order to characterise these tools, we focus on the area of social interaction, which occurs between a sender and a receiver, within a social context of the SVR medium. Our approach not only provides a model of social interaction in SVR, but also describes how safety tools function, including the processes of selecting and manipulating them, factors that are critical to their effectiveness. Finally, we apply our framework to characterise existing safety tools, identify their limitations, and present design guidelines for future SVR platforms.

Fields of Study & Subjects

Virtual Reality Applications and Impacts Social Robot Interaction and HRI Usability and User Interface Design

Publication details

Journal / source
IEEE Transactions on Visualization and Computer Graphics
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Volume
32
Issue
5
Pages
3444–3454
Publication date
8 April 2026
Language
EN