Handle-Based Mesh Deformation Guided by Vision Language Model

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Authors: Xingpeng Sun, S. Y. Jia, Zherong Pan, Kui Wu, Aniket Bera
Cited by: 0
References: 76

Abstract

Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To address these limitations, we introduce a training-free, handle-based mesh deformation method. Our core idea is to leverage a Vision-Language Model (VLM) to interpret and manipulate a handle-based interface. We begin by applying cone singularity detection to identify a sparse set of potential handles. The VLM is then prompted to select both the deformable sub-parts of the mesh and the handles that best align with user instructions. Subsequently, we query the desired deformed positions of the selected handles in screen space. To reduce uncertainty inherent in VLM predictions, we aggregate the results from multiple camera views using a novel multi-view voting scheme. Across a suite of benchmarks, our method produces deformations that align more closely with user intent, as measured by CLIP and GPTEval3D scores, while introducing low distortion-quantified via membrane energy. In summary, our approach is highly automated and consistently delivers high-quality mesh deformations.

Fields of Study & Subjects

Interactive and Immersive Displays 3D Shape Modeling and Analysis Robot Manipulation and Learning

Publication details

Journal / source
IEEE Transactions on Visualization and Computer Graphics
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Volume
32
Issue
7
Pages
7161–7174
Publication date
19 May 2026
Language
EN