Handle-Based Mesh Deformation Guided by Vision Language Model
Abstract
Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To address these limitations, we introduce a training-free, handle-based mesh deformation method. Our core idea is to leverage a Vision-Language Model (VLM) to interpret and manipulate a handle-based interface. We begin by applying cone singularity detection to identify a sparse set of potential handles. The VLM is then prompted to select both the deformable sub-parts of the mesh and the handles that best align with user instructions. Subsequently, we query the desired deformed positions of the selected handles in screen space. To reduce uncertainty inherent in VLM predictions, we aggregate the results from multiple camera views using a novel multi-view voting scheme. Across a suite of benchmarks, our method produces deformations that align more closely with user intent, as measured by CLIP and GPTEval3D scores, while introducing low distortion-quantified via membrane energy. In summary, our approach is highly automated and consistently delivers high-quality mesh deformations.
Fields of Study & Subjects
Interactive and Immersive Displays
3D Shape Modeling and Analysis
Robot Manipulation and Learning
Publication details
- Journal / source
- IEEE Transactions on Visualization and Computer Graphics
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Volume
- 32
- Issue
- 7
- Pages
- 7161–7174
- Publication date
- 19 May 2026
- Language
- EN