AvatarVTON: 4D Virtual Try-On for Animatable Avatars
Abstract
We propose AvatarVTON, the first 4D virtual try-on framework that generates realistic try-on results from a single in-shop garment image, enabling free pose control, novel-view rendering, and diverse garment choices. Unlike existing methods, AvatarVTON supports dynamic garment interactions under single-view supervision, without relying on multi-view garment captures or physics priors. The framework consists of two key modules: (1) a Reciprocal Flow Rectifier, an optical-flow-based correction strategy without external priors that stabilizes avatar fitting and ensures temporal coherence; and (2) a Non-Linear Deformer, which decomposes Gaussian maps into view-pose-invariant and view-pose-specific components, enabling adaptive, non-linear garment deformations. To establish a benchmark for 4D virtual try-on, we extend existing baselines with unified modules for fair qualitative and quantitative comparisons. Extensive experiments show that AvatarVTON achieves high fidelity, diversity, and dynamic garment realism, making it well-suited for AR/VR, gaming, and digital-human applications.
Fields of Study & Subjects
Augmented Reality Applications
Virtual Reality Applications and Impacts
3D Shape Modeling and Analysis
Publication details
- Journal / source
- IEEE Transactions on Visualization and Computer Graphics
- Publisher
- Institute of Electrical and Electronics Engineers (IEEE)
- Volume
- 32
- Issue
- 9
- Pages
- 7867–7878
- Publication date
- 22 June 2026
- Language
- EN