Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects
Abstract
Accurate reconstruction and relighting of glossy objects remains a longstanding challenge, as object shape, material properties, and illumination are inherently difficult to disentangle. Existing neural rendering approaches often rely on simplified BRDF models or parameterizations that couple diffuse and specular components, which restrict faithful material recovery and limit relighting fidelity. We propose a relightable framework that integrates a microfacet BRDF with the specular-glossiness parameterization into 2D Gaussian Splatting with deferred shading. This formulation enables more physically consistent material decomposition, while diffusion-based priors for surface normals and diffuse color guide early-stage optimization and mitigate ambiguity. A coarse-to-fine environment map optimization accelerates convergence, and negative-only environment map clipping preserves high-dynamic-range specular reflections. Extensive experiments on complex, glossy scenes demonstrate that our method achieves high-quality geometry and material reconstruction, delivering substantially more realistic and consistent relighting under novel illumination compared to existing Gaussian splatting methods. The source code is available at https://github.com/gkouros/SpecGloss-GS.
Fields of Study & Subjects
Computer Graphics and Visualization Techniques
Computational Geometry and Mesh Generation
Architecture and Computational Design
Publication details
- Journal / source
- 2026 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)
- Publisher
- IEEE
- Pages
- 4417–4426
- Publication date
- 6 March 2026
- Language
- EN