Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber . The resulting model Robo‐Saber reproduces skilled performance and captures diverse player behaviors present in the training data. Robo‐Saber demonstrates promise in synthesizing rich gameplay data for predictive applications and enabling whole‐body physics‐based VR playtesting.
Fields of Study & Subjects
Human Motion and Animation
Artificial Intelligence in Games
Digital Games and Media
Publication details
- Journal / source
- Computer Graphics Forum
- Publication date
- 30 April 2026
- Language
- EN