Gaming perceptions, coplaying, and social support: A two‐study examination

View at publisher
Authors: Minel Guler, Benjamin Burke
Cited by: 1
References: 42

Abstract

Abstract Objective From a strength‐based perspective, this study investigated the associations between individuals' perceptions of the relational effects of gaming with their perceived social support. Frequency of video gaming with family members and romantic partners was examined as a mediator. Background Video games are a highly popular activity with implications for individual and family well‐being; however, video gaming is often examined from a deficit‐oriented perspective. Method The conceptual framework was tested in two distinct studies. Study 1 included 142 participants (42.3% female), whereas Study 2 included 153 participants (47.7% female). We estimated a structural equation model for the hypothesized full mediation model in each study. Results The hypothesized full mediation model was supported in Study 2 but not in Study 1. Individuals' perceptions of gaming as beneficial for relationships were significantly and indirectly associated with the perceived level of social support from their romantic partners, mediated by the frequency of gaming with romantic partners. Conclusion The findings highlight the importance of examining gaming perceptions and behaviors in relational well‐being, particularly for romantic couples. Implications The findings suggest the benefit of integrating couples' video gaming as a shared leisure activity in relationship education programs, especially for those viewing games as relationally beneficial.

Fields of Study & Subjects

Impact of Technology on Adolescents Bullying Victimization and Aggression Attachment and Relationship Dynamics

Publication details

Journal / source
Family Relations
Publisher
Wiley
Volume
75
Issue
2
Pages
1376–1391
Publication date
13 February 2026
Language
EN